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Product Design Sports Tech Mobile App Live Streaming

Shared streaming so every family can watch the game

When only one team streams a game, the entire opposing community misses out. We designed a way for teams to share their live stream -- doubling video access without doubling the work.

Client
GameChanger (DICK'S Sporting Goods)
Timeline
Product Design Sprint
My Role
Senior Product Designer
Platform
iOS
Prototype Walkthrough
The Challenge

1.5 million games went unstreamed because sharing didn't exist

GameChanger lets youth sports teams live stream their games to families who can't be there. But when only one team sets up streaming, the opposing team's community gets nothing -- no video, no clips, no way to watch their kid play.

To get video, the opposing team would have to set up their own separate stream of the same game. That meant asking two different people to do the same job, pointing two phones at the same field. It was redundant, wasteful, and it wasn't happening.

Business Problem

1.5 million additional games would have been streamed in 2025 if live stream sharing existed. That's 1.5 million games worth of families who couldn't watch their kids play. In a survey, 100% of non-streaming team staff said they wanted access to the opposing team's video.

Design Goals

  • Let the streaming team share video with the opponent in one tap
  • Give the streaming team full control over who sees their video
  • Keep sharing settings clear without adding complexity to game-time setup
  • Surface sharing options naturally within the existing video setup flow

The Process

From insight to shipped feature

01

Research & Evidence

Analyzed streaming data to quantify the gap: 1.5M games unstreamed. Surveyed team staff -- 100% of non-streaming teams said they'd want the opposing team's video. The demand was unanimous.

02

Privacy & Control Framework

The biggest design challenge wasn't sharing -- it was trust. Coaches needed to feel in control of who sees their stream. We designed a permission model with three tiers: Anyone, Confirmed Members Only, and Don't Share.

03

Video Settings Redesign

Integrated sharing controls into the existing Video Settings flow. Added "Share with opponent" as a new setting alongside video mode, quality, and audience -- keeping it discoverable without cluttering the pre-game experience.

04

Interactive Prototype

Built interactive prototypes covering every state: collapsed settings, expanded dropdowns, all permission combinations. Tested with coaches to validate that the controls felt intuitive during the high-stress pre-game setup.

05

Handoff & Recommendations

Delivered organized design files, a recorded walkthrough, and strategic recommendations on which sharing defaults to A/B test first and which engagement metrics to track post-launch.


Impact

Measurable results from smarter sharing

1.5M
Additional games that could be streamed with sharing
100%
Of non-streaming team staff wanted opponent video
2x
Video access without doubling the streaming work

Key Decisions

What made this work

1

Control reduces friction. Coaches were willing to share -- they just needed to feel in control of who sees their video. Three clear permission tiers removed the fear that comes with sharing.

2

Integrate, don't add. Instead of creating a separate sharing flow, we added "Share with opponent" as one more setting in the existing video setup. It felt natural because it lived where coaches already were.

3

Timing matters in UX. Game day is stressful. Every design decision was filtered through the question: "Would a coach rushing to set up before the first pitch understand this in 3 seconds?"

4

Data makes the case. 1.5M unstreamed games and 100% survey interest made this an easy feature to prioritize. Sometimes the best design work starts with finding the right number.

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